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Rules of Seven Duck Poker Room


1. Respect at the Table

All players must maintain a respectful attitude toward other players, the dealer, and the room staff.

Insults, offensive comments, or aggressive behavior will not be tolerated. Respect is an essential part of the game.

2. Act on Your Turn

Each player must act only when it is their turn. Avoid talking about your hand while it is in play, showing your cards early, or influencing other players' decisions.

Poker is a game of individual decisions.

3. Protect Your Cards

Each player is responsible for protecting their cards at all times. If your cards come into contact with the muck or are mixed with other cards, the hand may be declared dead.

4. Keep Cards on the Table

Cards must remain visible on the table at all times. Lifting them out of the play area, hiding them in your hands, or showing them to other players is not permitted.

5. Avoid Excessive Slow Play

Thinking is part of the game, but players are expected to act within a reasonable time. If a player repeatedly delays the game, staff may ask them to make a decision.

6. No Advice During a Hand

While a hand is in play, advising, commenting on plays, or analyzing hands out loud is not permitted. This ensures every player makes their own decisions.

7. Phone and Device Use

To maintain the pace of the game, avoid using your phone during hands. Phone calls at the table are not permitted, nor is consulting strategy during a hand.

8. Chip Handling

Chips must remain organized and visible. Avoid hiding chips, moving them in a confusing manner, or making movements that could cause misunderstandings. Clarity in betting is essential.

9. Clear Decisions

When making a decision, do so clearly. Announce your action if necessary and avoid ambiguous movements. This helps keep the game flowing.

10. Floor Authority

Room staff are there to ensure fair play. The floor manager's decisions are final. Our goal is always to protect the integrity of the game.

11. Enjoy the Game

Seven Duck is a space to think, compete, and share. We want everyone to enjoy a respectful, strategic, and social poker experience.


🃏 Game Rules (Texas Hold'em — No Limit)

12. Basic Actions

During a hand, players may: Check, Bet, Call, Raise, or Fold.

13. Minimum Bet and Raises

The minimum raise must always equal the last increment made.

Example — Blinds 1/2: Player A raises to 6 → increment = 4. The next minimum raise is 6 + 4 = 10.

14. 3-bet, 4-bet and Beyond

Each re-raise follows the same logic. Example: Open 6 → 3-bet 16 (increment 10) → minimum 4-bet 26.

15. All-in and Incomplete Raises

An all-in below the minimum raise does not reopen the action. Previous players may only call or fold.

16. String Bets

String bets are not permitted. Bets must be made in a single motion or verbally declared before being placed.

17. One Chip Rule

If a player places a single oversized chip without announcing a raise, it is considered a call. To raise, the player must announce it clearly.

18. Exposed Cards

During the deal, a misdeal may be declared. During the hand, the hand remains live but a penalty may apply.

19. Showing Cards Early

The hand may remain valid but a penalty may be applied. It must not influence other players.

20. Cards in the Muck

If a hand touches the muck or is picked up by the dealer, it is automatically declared dead.

21. Cards Off the Table

Lifting cards excessively or removing them from the play area is not permitted. If they cannot be identified, they may be declared dead.

22. Out-of-Turn Action

If a player acts out of turn: if the action does not change it stands; if it changes, the action is corrected.

23. Showdown

The last aggressor shows first. If there was no betting, the first to speak shows first. Both cards must be shown to win the pot.

24. Dealer Responsibilities

The dealer must control the order of play, announce bets, protect the deck, manage the muck, and call the floor when necessary.

25. Floor Authority (Game Rules)

The floor manager makes final decisions, resolves disputes, and may apply penalties.

26. Penalties

Penalties may be applied for aggressive behavior, intentionally showing cards, delaying the game, or giving information during a hand.

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